EARTH
3Triamid Hunter
Archetype:
Triamid
ATK:
1400
DEF:
1100
View:
3445
If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
Triamid Hunter — Power Evaluation
Final Score: 61 ± 7 · Confidence: Medium
- Intrinsic: 60.3 · Deck: 62.2 · Meta: provisional
- Primary role: Combo enabler · Secondary: Starter, Material body
Why it scores here
Triamid Hunter scores as a reliable in-archetype enabler rather than a standalone power card: it is a 3-of in 96% of the 100 sampled decks and converts a live Field Spell into a second Rock-Type Normal Summon plus a Quick-Effect Triamid Field Spell swap during the opponent's turn. Those are real, repeatable engines inside its own deck, but both effects are conditional (a Field Spell must be face-up, and the swap needs a Triamid Field Spell in the Field Zone), it provides no negation, removal or hand-trap reach, and it has zero recorded combo appearances in this evidence pack. Its 1400 ATK and Level-3 EARTH Rock body earn points only as clean Rank-3/Rock material, never for stats; the archetype-locked ceiling, fragile 1400/1100 body and thin cross-archetype record keep it in the low 60s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | It is a 3-of in 96% of the 100 sampled decks (avg 2.95 copies, 100% main deck), but the extra Normal Summon only turns on while a Field Spell is face-up and no in-archetype searcher for it appears in the evidence (verified). |
| Combo & Conversion | 58 | The extra Rock-Type Normal Summon puts a second body on board, and its observed partners include Rank-3 Xyz such as Gorgonic Guardian (65% co-deck), Number 20: Giga-Brilliant (44%) and Digital Bug Corebage (42%) — a fair board with help, not a one-card kill (observed). |
| Resource Economy | 57 | The Quick Effect sends one Triamid Field Spell and replaces it with a differently named Triamid Field Spell from Deck, and the guide notes Triamid Field Spells trigger when sent from the field to the GY, so this is roughly card-neutral with extra triggers rather than real advantage (inferred). |
| Effect & Interaction | 42 | It grants only an opponent's-turn field swap — soft, situational tool-boxing — with no negation, removal or hand-trap reach against the opponent's cards (verified). |
| Material Utility | 62 | A Level-3 EARTH Rock body that is clean material for Rank-3 Xyz and Rock-based lines (Adamancipator appears at 5%+2%, Megalith 1%), and it still supplies that material if its effects are negated (observed). |
| Resilience & Flexibility | 52 | Its value depends on keeping a Triamid Field Spell on board, and the 1400/1100 body dies to any single piece of removal, making it a fragile, largely one-shot enabler per turn (inferred). |
| Deck-Building Efficiency | 60 | No garnet and no lock: 96% of the sampled decks run the full 3 copies, and it is a compact piece of a small archetype core that co-decks with every Triamid Field Spell at 99% (observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Material body. Intrinsic ≈ 60.3, Deck ≈ 62.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Core 3-of in the Triamid archetype: 100% main deck, 96% of lists run the full 3 copies
- Turns a live Field Spell into an extra Rock-Type Normal Summon, adding a second body for Rank-3 Xyz or Rock lines
- Quick Effect on the opponent's turn swaps Triamid Field Spells from Deck, enabling turn-adaptive tool-boxing
- Clean Level-3 EARTH Rock material that still functions when its effects are negated
- No garnet cost and no self-locking restriction
Weaknesses
- Both effects are conditional: the extra Normal Summon needs a face-up Field Spell, and the Quick Effect needs a Triamid Field Spell in your Field Zone
- No negation, removal or hand-trap reach — it does not interact with the opponent's cards directly
- 1400 ATK / 1100 DEF body dies to any single piece of removal
- Effect is archetype-locked outside Triamids; cross-archetype use relies only on the generic Rock extra Normal Summon
- No combo evidence recorded (0 appearances), so practical combo value is text-only inference
Counters / choke points
- Removing the face-up Field Spell (e.g. Cosmic Cyclone, Twin Twisters) turns off the extra Normal Summon
- Effect negation such as Infinite Imperceptible or Effect Veiler on the extra Normal Summon or the Quick Effect
- Ghost Ogre & Snow Rabbit on the Field Spell being activated or swapped
- Any single-target removal on the 1400/1100 body before the opponent's turn
Best use
Extra Normal Summon enabler and opponent's-turn Field Spell swap engine. Decks: Triamids, Rock-Type / Adamancipator hybrid builds. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: while a Field Spell is face-up, one additional Normal Summon of a Rock-Type monster (once per turn); Card text: once per turn, during the opponent's turn, Quick Effect to send a Triamid Field Spell to the GY and activate a differently named Triamid Field Spell from Deck; Card identity: Level 3, EARTH, Rock, 1400 ATK / 1100 DEF, archetype Triamid, legal in TCG/OCG/Master Duel/Duel Links; Deck sample: 100 decks, all main deck, average 2.95 copies, 96% run 3 copies
- Observed: 99% co-deck rate with Triamid Dancer, Triamid Fortress, Triamid Cruiser and Triamid Kingolem; 96% with Triamid Master; 95% with Triamid Pulse; 65% co-deck with Rank-3 Xyz Gorgonic Guardian, 44% with Number 20: Giga-Brilliant, 42% with Digital Bug Corebage; Cross-archetype presence: Adamancipator (5%+2%), Vernusylph 2%, Megalith 1% of the sample; Zero combo appearances in the recorded combo sample
- Inferred: The additional Rock-Type Normal Summon is the practical route to a second body and Rank-3 Xyz material plays; Sending a Triamid Field Spell to the GY to fetch another triggers the sent Field Spell's own GY effect (supported by the guide snippet), making the swap roughly card-neutral; No in-archetype or generic searcher for Triamid Hunter is shown, so its access is opening-hand/draw dependent; Removing the face-up Field Spell shuts off the extra Normal Summon
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the deck sample only no measured avg_power_index or starter-count when present, so deck resilience is estimated from deck counts alone archetype list contains multiple Triamids rows, so distinct_archetypes (15) overstates true cross-archetype breadth






